<!-- Skeleton XmlTrek Quadrant Definition -->
<!-- Send to techsup@xmltrek.com -->

<XmlTrek>

	<!--
	Multiples of all elements are allowable except for the SpatialAnomaly
	-->

	<!-- scanCode
	Each element in the file must have a unique scan code consisting of a single letter in the ranges
	'a' through 'z' and 'A' through Z'.
	-->

	<!-- location
	In order to make your quadrant playable all x,y,z coordinates of the elements should be within
	the range -40000 to 40000. The actual limits are  -2^31 to 2^31-1.
	-->

	<Quadrant fullName='Alpha Quadrant' shortName='Alpha' botResponceTime='4' maxBots='4' >
		<!--
		A value from 1 (slowest) to 10 (fastest, once a tick)

		maxBots sets the upper limit for the number of bots. The default is 0.
		
		-->
		<Starbase> 
			<name>FSB Halifax</name>	
			<scanCode>0</scanCode>	
				<!-- 
				A quadrant can have a maximum of 10 Starbases with scanCodes 0 - 9. 
				Additional Starbases may be added using letter scan codes. 
				-->
			<location>134820, -117517, 109320</location>
			<resupply>C,A</resupply>
				<!--
				Each code must be separated by a comma
					A	Antimatter
					C	Crystals
					CM	Corbomite Mines
					D	Drones
					FC	Will Fix Your Cloaking Device
					I	Iridium Mines
					L	Will Replace Life Support
					M	Mines (Generic)
					MB	Mena Buoy
					N	Neutron Mine
					T	Torpedoes
					FR	Fix Radio
					FW	Install Transwarp
				-->
			<phaser>2000, 100</phaser>
				<!--
					range , strength
				-->
			<fireDelay>1</fireDelay>
				<!--
				The number of seconds between firing.
				-->
			<jarFile>quarantine.jar</jarFile>
				<!--
				Default sub game jar file, Java 
				-->
			<classPath>quarantine.Quarantine</classPath>
				<!-- 
				Classpath to default sub game jar file
				-->
		</Starbase>

	  
	    	<Zone type='asteroid'>
			<!--
			Zone types include:
				asteroid
				goldfield
				organian
				nebula
				pulsar
				quasar
				tholian
			-->
	    		<name>Asteroid Field</name>
	    		<scanCode>a</scanCode>
	    		<location>-18000, -12500, -3000</location>
	    		<radius>5000</radius>
	    	</Zone>


		<Star>
	    		<name>Betelgeuse Star</name>
	    		<scanCode>b</scanCode>
	    		<location>2000, -3000, 20500</location>
	 	</Star>	


		<Blackhole>	
	    		<name>Cygnus X-1</name>
	    		<scanCode>c</scanCode>
	    		<location>-34052, -17084, 2112</location>
	    		<targets>0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, d, e, f, g, j, k, n, o, p, q, r, t, v, w</targets>
				<!--
				A list of scan codes representing targets.
				-->

		</Blackhole>


		<Planet type='klingon'>
	    		<name>Delta Vega</name>
	    		<scanCode>d</scanCode>
	    		<location>-20320, -21344, -1200</location>
	    		<resupply>C,M,D</resupply>
	    		<empire>Klingon</empire>
				<!--
				Empires match up with the various ships, currently they include
					Earth
					Romulus
					Klinzhai
					Gorn
					Orion
					Cardassia
					Ferengi
				-->
			<phaser>2000, 100</phaser>
				<!--
					range , strength
				-->
			<fireDelay>1</fireDelay>
				<!--
				The number of seconds between firing.
				-->
			<jarFile>quarantine.jar</jarFile>
				<!--
				Default sub game jar file, Java 
				-->
			<classPath>quarantine.Quarantine</classPath>
				<!-- 
				Classpath to default sub game jar file
				-->

		</Planet>


		<PlanetaryWar>
		    	<attacker>b</attacker>
				<!--
				Scan code of the attacker planet.
				-->
		    	<defender>t</defender>
				<!--
				Scan code of the defender planet.
				-->

		</PlanetaryWar>


		<ObserverDevice>
	    		<name>Mars Observer</name>
	    		<scanCode>M</scanCode>
	    		<location>-17700, -9341, 3400</location>
	    		<offsets>3000, 3000, 5000</offsets>
				<!--
				Maximum random x,y,z offsets to be applied to the location.
				-->
		</ObserverDevice>


		<Comet>
			<name>Halley's Comet</name>
			<scanCode>h</scanCode>
			<route>p,v,h</route>
				<!--
				A list of scan coes the represent the waypoints in the path of the comet.
				-->
			<radius>1234</radius>
		</Comet>


		<Wormhole>
			<name>Worm Hole</name>
			<scanCode>w</scanCode>
			<location>3, -7, 2</location>
			<forwardGoto>Gamma Quadrant,w</forwardGoto>
				<!--
				The quadrant and scan code of the target wormhole when traveling forward.
				-->
			<backwardGoto>Beta Quadrant,w</backwardGoto>
				<!--
				The quadrant and scan code of the target wormhole when traveling backward (optional).
				-->
		</Wormhole>


		<SpatialAnomaly>
			<name>Spatial Anomaly</name>
			<scanCode>W</scanCode>
			<location>100000, 1000000, 100000</location>
				<!--
				Maximum random values for location x,y,z 
				-->
		</SpatialAnomaly>

	</Quadrant>    	
</XmlTrek>





